New Keyboard Shield
Before reading this section, it is vital that you read through our clean room policy.
This guide will walk through the steps necessary to add ZMK support for a keyboard that uses an add-on MCU board (e.g. Pro Micro compatible) to provide the microprocessor.
The high level steps are:
- Create a new Zephyr module to contain your shield.
- Create a new shield directory.
- Add the base Kconfig files.
- Add the shield overlay file defining:
- The keyboard scan driver for detecting key press/release.
- The matrix transform for mapping keyboard scan row/column values to key positions in the keymap.
- The physical layout definition to select the matrix transform and keyboard scan instance.
- Add a default keymap, which users can override in their own configs as needed.
- Add a
<my_shield>.zmk.yml
metadata file to document the high level details of your shield, and the features it supports.
Many of the above files will differ depending on whether your keyboard is a unibody or is split into multiple parts.
After adding ZMK support for a basic shield using this guide, check the sidebar for guides on adding any additional features (such as encoders) that your keyboard has. It may be helpful to review the upstream shields documentation to get a proper understanding of the underlying system before continuing.
New Zephyr Module Repository
The first step to creating the shield is to create a new Zephyr module repository from a template.
This guide assumes you already have a configured GitHub account. If you don't yet have one, go ahead and sign up before continuing.
Follow these steps to create your new repository:
- Visit https://github.com/zmkfirmware/unified-zmk-config-template
- Click the green "Use this template" button
- In the drop down that opens, click "Use this template".
- In the following screen, provide the following information:
- A repository name, e.g.
my-shield-module
. - A brief description, e.g.
ZMK Support For MyShield Keyboard
. - Select Public or Private, depending on your preference.
- A repository name, e.g.
- Click the green "Create repository" button
The repository is a combination of the directories and files required of a ZMK config, and those required of a shield module. To create a shield module, the following components are needed:
- The
boards/shields
directory, where the keyboard's files will go - The
zephyr/module.yml
file, which identifies and describes the module. See the Zephyr documentation for details on customising this file. For the purposes of creating a shield module, the default found in the template can be left untouched.
Neither of these should be moved out of their parent directory.
The other files and directories such as config
are not necessary for the purposes of a shield module, but rather intended to be used for user configuration and testing.
New Shield Directory
Shields in Zephyr module "board root" go into the boards/shields/
directory; that means the new shield directory in your module repository should be:
mkdir boards/shields/<keyboard_name>
Base Kconfig Files
You can check out the shields
folder in the ZMK repo that houses the in-tree supported shields in order to copy and modify as a starting point.
There are two required Kconfig files that need to be created for your new keyboard shield to get it picked up for ZMK, Kconfig.shield
and Kconfig.defconfig
.
- Unibody Keyboard
- Split Keyboard
Kconfig.shield
The Kconfig.shield
file defines the shield name used to build your keyboard.
- Unibody Keyboard
- Split Keyboard
# No whitespace after the comma or in your keyboard name!
config SHIELD_MY_KEYBOARD
def_bool $(shields_list_contains,my_keyboard)
This will set the SHIELD_MY_KEYBOARD
flag to y
whenever my_keyboard
is used as the shield name.
The SHIELD_MY_KEYBOARD
flag will be used in Kconfig.defconfig
to set other properties about your shield, so make sure that they match.
Split keyboards have multiple shield names defined, one for each part.
For example, if your keyboard consists of two halves named my_keyboard_left
and my_keyboard_right
, it would look like this:
# No whitespace after the comma or in your part name!
config SHIELD_MY_KEYBOARD_LEFT
def_bool $(shields_list_contains,my_keyboard_left)
# No whitespace after the comma or in your part name!
config SHIELD_MY_KEYBOARD_RIGHT
def_bool $(shields_list_contains,my_keyboard_right)
This will set the SHIELD_MY_KEYBOARD_LEFT
flag to y
whenever my_keyboard_left
is used as the shield name.
Likewise, when my_keyboard_right
is used as the shield name the SHIELD_MY_KEYBOARD_RIGHT
flag is set to y
.
The SHIELD_MY_KEYBOARD_LEFT
and SHIELD_MY_KEYBOARD_RIGHT
flags will be used in Kconfig.defconfig
to set other properties about your shields, so make sure that they match.
Kconfig.defconfig
The Kconfig.defconfig
file is used to set new defaults for configuration settings when this shield is used.
One main item that usually has a new default value set here is the ZMK_KEYBOARD_NAME
value, which controls the display name of the device over USB and BLE.
The updated new default values should always be wrapped inside a conditional on the shield config name defined in the Kconfig.shield
file.
- Unibody Keyboard
- Split Keyboard
if SHIELD_MY_KEYBOARD
# Name must be less than 16 characters long!
config ZMK_KEYBOARD_NAME
default "My Keyboard"
endif
For split keyboards, a central side (usually the left) is specified via the configuration in this file. For that side, the keyboard name is assigned and the central config is set. The peripheral side is not assigned a name. Finally, the split config needs to be set for both sides:
if SHIELD_MY_KEYBOARD_LEFT
# Name must be less than 16 characters long!
config ZMK_KEYBOARD_NAME
default "My Keyboard"
config ZMK_SPLIT_ROLE_CENTRAL
default y
endif
if SHIELD_MY_KEYBOARD_LEFT || SHIELD_MY_KEYBOARD_RIGHT
config ZMK_SPLIT
default y
endif
User Configuration Files
In addition to the Kconfig.shield
and Kconfig.defconfig
files, many shields will also define a user configuration file called my_keyboard.conf
.
This file exists to provide "suggestions" of configuration settings for a user to select, such as enabling deep sleep.
Note that the name should match the shield/part name defined in the Kconfig.shield file.
This file can also be used to set configuration options. However, if a flag is set in this file, the user can no longer change it. Though sometimes necessary, this method of setting configuration options is discouraged. The case for which this is necessary is due to be eliminated in the future, making this method redundant.
- Unibody Keyboard
- Split Keyboard
Split keyboards can have multiple .conf
files, one for each part. For example:
my_keyboard.conf
- Configuration elements affect both halvesmy_keyboard_left.conf
- Configuration elements only affect left halfmy_keyboard_right.conf
- Configuration elements only affect right half
In most case you'll only need to use the .conf file that affects both halves of a split board.
The shared configuration in my_keyboard.conf
is only applied when you are building with a zmk-config
folder and it is present at config/my_keyboard.conf
.
Shield Overlays
- Unibody Keyboard
- Split Keyboard
Shield overlay files contain a devicetree description that is merged with the primary board devicetree description during the firmware building process. There are three main things that need to be defined in this file:
- Your keyboard scan (kscan) driver, which determines which GPIO pins to scan for key press events
- Your matrix transform, which acts as a "bridge" between the kscan and the keymap
- Your physical layout, which aggregates the above and (optionally) defines physical key positions so that the keyboard can be used with ZMK Studio.
- Unibody Keyboard
- Split Keyboard
A unibody keyboard will have a single overlay file named my_keyboard.overlay
, where my_keyboard
is the shield name defined in the Kconfig.shield file.
A split keyboard will have an overlay file defined for each split part. For example, if the keyboard is split into a left and a right half, these can be named:
my_keyboard_left.overlay
my_keyboard_right.overlay
Here my_keyboard_left
and my_keyboard_right
are the shield names defined in the Kconfig.shield file.
Split keyboards often share some of their devicetree description.
The standard approach is to have a core my_keyboard.dtsi
(devicetree include) file, which is included into each of the shield overlays.
Kscan
The kscan node defines the controller GPIO pins that are used to scan for key press and release events. The pins are referred to using the GPIO labels noted in the pinouts below:
- Arduino Uno Rev3 Shields
- BlackPill Shields
- Pro Micro Shields
- Seeed XIAO Shields
The GPIO pin references for the Uno format are a bit odd. The &arduino_header
label is used, but the numbering
starts at the A0
pin and increments as you go counter clockwise around the board. That means the D6
pin
can be referenced by &arduino_header 12
in your overlay files.
ZMK uses the blue color coded pin names to generate devicetree node references. For example, to refer to the pin labeled 17
in the diagram, use &blackpill 17
in the devicetree files.
ZMK uses the blue color coded "Arduino" pin names to generate devicetree node references. For example, to refer to the pin labeled 0
in the diagram, use &pro_micro 0
in the devicetree files.
ZMK uses the "D"-prefixed, green color coded pin names, e.g. D2
, to generate devicetree node references. For example, to refer to the pin labeled D0
in the diagram, use &xiao_d 0
in the devicetree files.
To use GPIO pins that are not part of the interconnects as described above, you can use the GPIO labels that are specific to each controller type.
For instance, pins numbered PX.Y
in nRF52840-based boards can be referred to via &gpioX Y
labels.
An example is &gpio1 7
for the P1.07
pin that the nice!nano exposes in the middle of the board.
The Keyboard Scan configuration documentation has the full details on configuring the kscan driver.
- Unibody Keyboard
- Split Keyboard
For a simple 3x3 macropad matrix, the kscan might look something like:
/ {
kscan0: kscan0 {
compatible = "zmk,kscan-gpio-matrix";
diode-direction = "col2row";
wakeup-source;
col-gpios
= <&pro_micro 15 GPIO_ACTIVE_HIGH>
, <&pro_micro 14 GPIO_ACTIVE_HIGH>
, <&pro_micro 16 GPIO_ACTIVE_HIGH>
;
row-gpios
= <&pro_micro 19 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
, <&pro_micro 20 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
, <&pro_micro 21 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
;
};
};
For split keyboards you should define your kscan in my_keyboard.dtsi
.
If your row-gpios
or your col-gpios
(or both) are identical between the parts, then they should also be defined in my_keyboard.dtsi
.
For example, for a col2row
2-part split keyboard (18 keys split into a 3x3 macropad on both halves) where the "row" GPIOs used are the same for both halves:
/ {
kscan0: kscan0 {
compatible = "zmk,kscan-gpio-matrix";
diode-direction = "col2row";
wakeup-source;
row-gpios
= <&pro_micro 6 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
, <&pro_micro 7 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
, <&pro_micro 8 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
;
};
};
The missing col-gpios
would be defined in your my_keyboard_left.overlay
and my_keyboard_right.overlay
files.
#include "my_keyboard.dtsi" // The shared dtsi file is included in the overlay
// Label of the kscan node in the dtsi
&kscan0 {
col-gpios
= <&pro_micro 19 GPIO_ACTIVE_HIGH>
, <&pro_micro 18 GPIO_ACTIVE_HIGH>
, <&pro_micro 15 GPIO_ACTIVE_HIGH>
;
};
#include "my_keyboard.dtsi" // The shared dtsi file is included in the overlay
// Label of the kscan node in the dtsi
&kscan0 {
col-gpios
= <&pro_micro 10 GPIO_ACTIVE_HIGH>
, <&pro_micro 11 GPIO_ACTIVE_HIGH>
, <&pro_micro 13 GPIO_ACTIVE_HIGH>
;
};
Matrix Transform
The matrix transform is used to transform row/column events into "key position" events.
When a key is pressed, a kscan event is generated from it with a row
and a column
value corresponding to the zero-based indices of the row-gpios
and col-gpios
pins that triggered the event, respectively.
Then, the "key position" triggered is the index of the RC(row, column)
in the matrix transform where row
and column
are the indices as mentioned above.
This key position will in turn have a behavior binding associated with it in the keymap.
- Unibody Keyboard
- Split Keyboard
The my_keyboard.overlay
must include a matrix transform that defines this mapping from row/column values to key positions.
Add #include <dt-bindings/zmk/matrix_transform.h>
to the top of the file.
Here is an example of a matrix transform for the previous 3x3 macropad:
#include <dt-bindings/zmk/matrix_transform.h> // Put this with the other includes at the top of your overlay
/ {
default_transform: keymap_transform0 {
compatible = "zmk,matrix-transform";
columns = <3>; // Length of the "col-gpios" array
rows = <3>; // Length of the "row-gpios" array
map = <
// Key 1 | Key 2 | Key 3
RC(0,0) RC(0,1) RC(0,2)
// Key 4 | Key 5 | Key 6
RC(1,0) RC(1,1) RC(1,2)
// Key 7 | Key 8 | Key 9
RC(2,0) RC(2,1) RC(2,2)
>;
};
};
Split keyboards should define their matrix transform in the shared my_keyboard.dtsi
. Add #include <dt-bindings/zmk/matrix_transform.h>
to the top of the file.
Here is an example of a matrix transform for the previous example (18-key double macropad):
#include <dt-bindings/zmk/matrix_transform.h> // Put this with the other includes at the top of your dtsi
/ {
default_transform: keymap_transform0 {
compatible = "zmk,matrix-transform";
columns = <6>;
rows = <3>;
map = <
// LKey 1 |LKey 2 |LKey 3 RKey 1 |RKey 2 |RKey 3
RC(0,0) RC(0,1) RC(0,2) RC(0,3) RC(0,4) RC(0,5)
// LKey 4 |LKey 5 |LKey 6 RKey 4 |RKey 5 |RKey 6
RC(1,0) RC(1,1) RC(1,2) RC(1,3) RC(1,4) RC(1,5)
// LKey 7 |LKey 8 |LKey 9 RKey 7 |RKey 8 |RKey 9
RC(2,0) RC(2,1) RC(2,2) RC(2,3) RC(2,4) RC(2,5)
>;
};
};
The above transform has 6 columns and three rows, while each half of the keyboard only has three columns and three rows. To allow the kscan matrices to be joined in the matrix transform, an offset is applied to the matrix transform of peripherals.
&default_transform { // Offset of 3 because the left side has 3 columns
col-offset = <3>;
};
This offset means that when the right half of the keyboard has a key event triggered by the GPIO pins at the indices 0,0
of its row-gpios
and col-gpios
arrays respectively, it will interpret it as an RC(0,3)
event rather than an RC(0,0)
event.
Additional peripherals would need their columns to be offset by an ever increasing number equal to the sum of the columns in the central + any peripherals that came before it.
You can also apply row offsets with row-offset
.
The matrix transform is also used to "correct" pin orderings into something that more closely matches the physical order of keys. Causes of abnormal pin orderings include:
- To reduce the used pins, an "efficient" number of rows/columns for the GPIO matrix is used, that does not match the physical layout of rows/columns of the actual key switches.
- For non-rectangular keyboards with thumb clusters, non
1u
locations, etc.
See the in-tree keyboards that ZMK defines for examples of more complex matrix transformations.
Also see the matrix transform section in the Keyboard Scan configuration documentation for further details and examples of matrix transforms.
Physical Layout
Your keyboard will need to have a physical layout defined. Read through our dedicated page on physical layouts for information on how to define a physical layout. Once you have finished creating your physical layout, you should import the file in which it was created:
#include "my_keyboard-layouts.dtsi"
Chosen Node
Set the chosen
node to a defined "default" physical layout. This should also be placed in the same file as the physical layout, i.e. my_keyboard.overlay
for unibodies and my_keyboard.dtsi
for split keyboards.
/ {
chosen {
zmk,physical-layout = &physical_layout0;
// Other chosen items
};
};
If you define multiple physical layouts, users can select a different layout by overriding the zmk,physical-layout
chosen node in their keymap file or by using ZMK Studio if your board is compatible with it.
If all of your physical layouts use the same kscan
node under the hood, you can skip setting the kscan
property on each layout and instead assign the zmk,kscan
chosen node to your single kscan instance:
/ {
chosen {
zmk,kscan = &kscan0;
zmk,physical-layout = &physical_layout0;
// Other chosen items
};
};
Default Keymap
Each keyboard should provide a default keymap to be used when building the firmware, which can be overridden and customized by user configs.
For "shield keyboards", this should be placed in the boards/shields/my_keyboard/my_keyboard.keymap
file.
The keymap is configured as an additional devicetree overlay that includes the following:
Here is an example simple keymap for a 3x3 macropad, with only one layer:
/ {
keymap {
compatible = "zmk,keymap";
default_layer { // Layer 0
// -------------------------------------
// | Z | M | K |
// | A | B | C |
// | D | E | F |
bindings = <
&kp Z &kp M &kp K
&kp A &kp B &kp C
&kp D &kp E &kp F
>;
};
};
};
The keymap should match the order of the keys in the matrix transform exactly, left to right, top to bottom (they are both 1 dimensional arrays rearranged with newline characters for better legibility). See Keymaps for information on defining keymaps in ZMK. If you wish to use ZMK Studio with your keyboard, make sure to assign the ZMK Studio unlocking behavior to a key in your keymap.
Metadata
ZMK makes use of an additional metadata YAML file for all boards and shields to provide high level information about the hardware to be incorporated into setup scripts/utilities, website hardware list, etc.
Here is a sample corne.zmk.yml
file from the repository:
file_format: "1"
id: corne
name: Corne
type: shield
url: https://github.com/foostan/crkbd/
requires: [pro_micro]
exposes: [i2c_oled]
features:
- keys
- display
siblings:
- corne_left
- corne_right
You should place a properly named my_keyboard.zmk.yml
file in the directory next to your other shield values, and fill it out completely and accurately.
See Hardware Metadata Files for the full details.
Testing
Once you've defined everything as described above, you can build your firmware to make sure everything is working.
GitHub Actions
To use GitHub Actions to test, push the files defining the keyboard to GitHub.
Next, update the build.yaml
of your zmk-config
to build your keyboard.
- If your shield is defined in your
zmk-config
, then the shield should start building. - If the shield is defined in a separate module, you will need to adjust your
west.yml
to reference the module.
Local Toolchain
You can also use a local toolchain setup to test your keyboard. Follow our guide for getting set up, then follow the instructions for building and flashing locally. You will need to specify the module of your keyboard when building.