Macro Behavior
Summary
The macro behavior allows configuring a list of other behaviors to invoke when the macro is pressed and/or released.
Macro Definition
Each macro you want to use in your keymap gets defined first, then bound in your keymap.
A macro definition looks like:
/ {
macros {
zed_em_kay: zed_em_kay {
compatible = "zmk,behavior-macro";
#binding-cells = <0>;
bindings
= <¯o_press &kp LSHFT>
, <¯o_tap &kp Z &kp M &kp K>
, <¯o_release &kp LSHFT>
;
};
};
};
The text before the colon (:
) in the declaration of the macro node is the "node label", and is the text
used to reference the macro in your keymap.
The macro can then be bound in your keymap by referencing it by the label &zed_em_kay
, e.g.:
raise_layer {
bindings = <&zed_em_kay>;
};
For use cases involving sending a single keycode with modifiers, for instance ctrl+tab, the key press behavior with modifier functions can be used instead of a macro.
Bindings
Like hold-taps, macros are created by composing other behaviors, and any of those behaviors can
be added to the bindings
list, e.g.:
bindings
= <&to 1>
, <&bl BL_ON>
, <&kp Z &kp M &kp K &kp EXCLAMATION>
;
Macro Controls
There are a set of special macro controls that can be included in the bindings
list to modify the
way the macro is processed.
Binding Activation Mode
Bindings in a macro are activated differently, depending on the current "activation mode" of the macro.
Available modes:
- Tap - The default mode; when in this mode, the macro will press, then release, each behavior in the
bindings
list. This mode is useful for basic keycode output to hosts, i.e. when activating a&kp
behavior. - Press - In this mode, the macro will only trigger a press on each behavior in the
bindings
list. This is useful for holding down modifiers for some duration of a macro, e.g.&kp LALT
. - Release - In this mode, the macro will only trigger a release on each behavior in the
bindings
list. This is useful for releasing modifiers previously pressed earlier in the macro processing, e.g.&kp LALT
.
To modify the activation mode, macro controls can be added at any point in the bindings
list.
¯o_tap
¯o_press
¯o_release
A concrete example, used to hold a modifier, tap multiple keys, then release the modifier, would look like:
bindings
= <¯o_press &kp LSHFT>
, <¯o_tap &kp Z &kp M &kp K>
, <¯o_release &kp LSHFT>
;
Processing Continuation on Release
The macro can be paused so that only part of the bindings
list is processed when the macro is pressed, and the remainder is processed once
the macro itself is released.
To pause the macro until release, use ¯o_pause_for_release
. For example, this macro will press a modifier and activate a layer when the macro is pressed. Once the macro is released, it will release the modifier and deactivate the layer by releasing the &mo
:
bindings
= <¯o_press &mo 1 &kp LSHFT>
, <¯o_pause_for_release>
, <¯o_release &mo 1 &kp LSHFT>
;
Wait Time
The wait time setting controls how long of a delay is introduced between behaviors in the bindings
list. The initial wait time for a macro,
which is equal to the value of CONFIG_ZMK_MACRO_DEFAULT_WAIT_MS
by default, can
be set by assigning a value to the wait-ms
property of the macro, e.g. wait-ms = <20>;
. If you want to update the wait time at any
point in the macro bindings list, use ¯o_wait_time
, e.g. ¯o_wait_time 30
. A full example:
wait-ms = <10>;
bindings
= <&kp F &kp A &kp S &kp T>
, <¯o_wait_time 500>
, <&kp S &kp L &kp O &kp W>
;
Tap Time
The tap time setting controls how long a tapped behavior is held in the bindings
list. The initial tap time for a macro,
which is equal to the value of CONFIG_ZMK_MACRO_DEFAULT_TAP_MS
by default, can
be set by assigning a value to the tap-ms
property of the macro, e.g. tap-ms = <20>;
. If you want to update the tap time at any
point in a macro bindings list, use ¯o_tap_time
, e.g. ¯o_tap_time 30
. A full example:
bindings
= <¯o_tap_time 10>
, <&kp S &kp H &kp O &kp R &kp T>
, <¯o_tap_time 500>
, <&kp L &kp O &kp N &kp G>
;
Behavior Queue Limit
Macros use an internal queue to invoke each behavior in the bindings list when triggered, which has a size of 64 by default. Bindings in "press" and "release" modes correspond to one event in the queue, whereas "tap" mode bindings correspond to two (one for press and one for release). As a result, the effective number of actions processed might be less than 64 and this can cause problems for long macros.
To prevent issues with longer macros, you can change the size of this queue via the CONFIG_ZMK_BEHAVIORS_QUEUE_SIZE
setting in your configuration, typically through your .conf
file. For example, CONFIG_ZMK_BEHAVIORS_QUEUE_SIZE=512
would allow your macro to type about 256 characters.
Another limit worth noting is that the maximum number of bindings you can pass to a bindings
field in the Devicetree is 256, which also constrains how many behaviors can be invoked by a macro.
Parameterized Macros
Macros can also be "parameterized", allowing them to be bound in your keymap with unique values passed into them, e.g.:
raise_layer {
bindings = <&my_one_param_macro A>
};
Defining Parameterized Macros
Parameterized macros must be defined using specific values for the compatible
and #binding-cells
properties, depending on how many parameters they require (up to a maximum of two):
/ {
macros {
// 0 params macro
my_macro: my_macro {
// ...
compatible = "zmk,behavior-macro";
#binding-cells = <0>; // Must be 0
bindings = /* ... */;
};
// 1 param macro
my_one_param_macro: my_one_param_macro {
// ...
compatible = "zmk,behavior-macro-one-param";
#binding-cells = <1>; // Must be 1
bindings = /* ... */;
};
// 2 params macro
my_two_param_macro: my_two_param_macro {
// ...
compatible = "zmk,behavior-macro-two-param";
#binding-cells = <2>; // Must be 2
bindings = /* ... */;
};
};
};
Parameters, Bindings and Controls
There are special macro controls which must be used in order to forward received parameters to the macro's bindings
. These controls are "one shot" and will determine how received parameters are used on the very next (non-macro control) behavior in the macro's bindings
list.
For example, to pass the first parameter received into a &kp
binding, you would use:
bindings = <¯o_param_1to1>, <&kp MACRO_PLACEHOLDER>;
Because kp
takes one parameter, you can't simply make the second entry <&kp>
in the bindings
list. Whatever value you do pass in will be replaced when the macro is triggered, so you can put any value there, e.g. 0
, A
keycode, etc. To make it very obvious that the parameter there is not actually going to be used, you can use MACRO_PLACEHOLDER
which is simply an alias for 0
.
The available parameter controls are:
¯o_param_1to1
- pass the first parameter of the macro into the first parameter of the next behavior in thebindings
list.¯o_param_1to2
- pass the first parameter of the macro into the second parameter of the next behavior in thebindings
list.
¯o_param_2to1
- pass the second parameter of the macro into the first parameter of the next behavior in thebindings
list.¯o_param_2to2
- pass the second parameter of the macro into the second parameter of the next behavior in thebindings
list.
Common Patterns
Below are some examples of how the macro behavior can be used for various useful functionality.
Layer Activation + More
Macros make it easy to combine a layer behavior, e.g. &mo
with another behavior at the same time.
Common examples are enabling one or more modifiers when the layer is active, or changing the RBG underglow color.
To achieve this, a combination of a 0ms wait time and splitting the press and release between a ¯o_pause_for_release
is used:
Layer + modifier
/**
* Temporarily switches to a layer (`&mo`) while a modifier is held.
* Analogous to QMK's `LM()`, using a parameterized macro.
*
* Params:
* 1. Layer to switch to
* 2. Modifier to press while layer is active
*
* Example:
* `&lm NUM_LAYER LSHIFT`
*/
lm: lm {
compatible = "zmk,behavior-macro-two-param";
wait-ms = <0>;
tap-ms = <0>;
#binding-cells = <2>;
bindings
= <¯o_param_1to1>
, <¯o_press &mo MACRO_PLACEHOLDER>
, <¯o_param_2to1>
, <¯o_press &kp MACRO_PLACEHOLDER>
, <¯o_pause_for_release>
, <¯o_param_2to1>
, <¯o_release &kp MACRO_PLACEHOLDER>
, <¯o_param_1to1>
, <¯o_release &mo MACRO_PLACEHOLDER>
;
};
Layer + underglow color
To trigger a different underglow when the macro is pressed, and when it is released, we use the macro "press" activation mode whenever triggering the &rgb_ug
behavior:
wait-ms = <0>;
tap-ms = <0>;
bindings
= <¯o_press &mo 1>
, <¯o_tap &rgb_ug RGB_COLOR_HSB(128,100,100)>
, <¯o_pause_for_release>
, <¯o_release &mo 1>
, <¯o_tap &rgb_ug RGB_COLOR_HSB(300,100,50)>;
Keycode Sequences
The other common use case for macros is to sending sequences of keycodes to the connected host. Here, a wait and tap time of at least 30ms is recommended to avoid having HID notifications grouped at the BLE protocol level and then processed out of order:
wait-ms = <40>;
tap-ms = <40>;
bindings
= <&kp Z &kp M &kp K>
, <&kp SPACE>
, <&kp R &kp O &kp C &kp K &kp S>
;
Unicode Sequences
Many operating systems allow a special sequence to input unicode characters, e.g. Windows alt codes. You can use macros to automate inputting the sequences, e.g. below macro inserts £
on Windows:
wait-ms = <40>;
tap-ms = <40>;
bindings
= <¯o_press &kp LALT>
, <¯o_tap &kp KP_N0 &kp KP_N1 &kp KP_N6 &kp KP_N3>
, <¯o_release &kp LALT>
;
Convenience C Macro
To avoid repetition or possible typos when declaring a zero parameter macro, a convenience C macro, named ZMK_MACRO(name, props)
can be used to simplify things:
ZMK_MACRO(my_zero_param_macro,
wait-ms = <30>;
tap-ms = <40>;
bindings = <&kp Z &kp M &kp K>;
)
ZMK_MACRO()
only supports declaring non-parameterized (zero parameter) macros; parameterized declarations are not currently supported.
This can be used instead of a complete macro definition. During the firmware build process, the example above would produce the complete macro definition below:
my_zero_param_macro: my_zero_param_macro {
compatible = "zmk,behavior-macro";
#binding-cells = <0>;
wait-ms = <30>;
tap-ms = <40>;
bindings = <&kp Z &kp M &kp K>;
};
Using the C macro is entirely optional, and is provided only as a convenience.